Nichols, D. (2006). Brands and gaming: The computer gaming phenomenon and its impact on brands and businesses. Palgrave Macmillan.
Chicago Style (17th ed.) CitationNichols, David. Brands and Gaming: The Computer Gaming Phenomenon and Its Impact on Brands and Businesses. New York: Palgrave Macmillan, 2006.
MLA (9th ed.) CitationNichols, David. Brands and Gaming: The Computer Gaming Phenomenon and Its Impact on Brands and Businesses. Palgrave Macmillan, 2006.
Warning: These citations may not always be 100% accurate.